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Xplane 11 vulkan
Xplane 11 vulkan












  1. Xplane 11 vulkan update#
  2. Xplane 11 vulkan full#
  3. Xplane 11 vulkan code#

The biggest challenge now is to make volume rendered clouds running on a low spec computer with somehow acceptable performance, unfortunately some trade offs will be required. We are somewhere in the second half of the beta stage still with 8 open and 22 fixed items in our bug list. Our special attention will be given to users running X-Plane in 4k resolution.

Xplane 11 vulkan update#

In parallel with our ongoing server upgrade the next 1.11 update is planned to address several key items including general performance, cloud base forms and cross form development, cloud layering and optimization. We will dedicate even more time on that going forward but are uncertain if we will see the results in 1.12. It is however a longer run for the performance paths we have in mind. So we are "tolerating" the grain at this point but are working hard on performance. This will however demand a huge impact on performance. The grain is what defuses the under laying mechanics and making it less visible without blur can only be done with higher resolutions. But it comes at the cost of more pronounced grain. The development of the clouds (a necessity to get other planned features and corrections done down the road) will give clouds better definition and more "lively" forms. Next update will be huge, targeting both performance and visual quality. Just a very small hotfix for the atmosphere and haze calculations. But as per usual there will be no ETA but I will update you all on progress!

Xplane 11 vulkan code#

Our current code should not be too difficult to port over. Rough idea outline for the road map is as follows:ġ.19 Precipitation volume | Atmosphere shadowsĪgain, we're sorry for the abyss of no updates between 1.13 and 1.14. So Vulkan (圎1.15) will NOT take another freaking year. Which they had to be given the challenges we faced. The past updates have been way too broad and complicated and thus took so much time. Going forward we will concentrate on one item at the time.

xplane 11 vulkan

So if you're at 40fps in 1.14, you could see up to 40fps drop in 1.15 from default. With Vulkan we will probably see another headroom for fps but do NOT expect too much here! 圎nviro is a GPU eater so if you're GPU limited you will probably see 80fps default and come back to roughly 1.14 level of performance in 1.15. Under which version these fall, we're not sure yet but soon after Vulkan release for sure. Vulkan Vulkan Vulkan Vulkan Vulkan Vulkan Vulkan Vulkan Vulkan Vulkan Vulkan VulkanĪfter Vulkan we'll probably have a look at multi screen support, VR compatibility as soon as it's reasonable to do so. Which we will be exploring in the versions to come.

Xplane 11 vulkan full#

But - by going over to semi full scale rendering in our core code rewrite we have unlocked a plethora of possibilities. We're done fighting X-Plane in OpenGL so we're drawing the line here and moving on. Luckily, many of these issues will likely be gone once we released the update to 1.15 (Vulkan).

xplane 11 vulkan

Though, I'm announcing this now since some issues might seem like something that should have been fixed before release. NOTE! ULTRA IS CONSIDERED SCREENSHOT SETTING AND NOT FOR FLYING!ġ.14 is released with some known issues which will likely be the case for every release. This way you can adjust the quality/performance for any given situation. It's explained further down.Īs part of the performance update we have added three sliders that directly affect quality/performance. If you want to know more about Vulkan, read on. So here we are with 1.14 for X-Plane11.5x OpenGL even when Vulkan came with XP11.50. Some might say we took the wrong path but I assure you the only sensible thing was to develop for a stable platform and not develop 圎 on top of a X-Plane11 beta run. We did not know when Vulkan would be released at the time. Which it is! But we met some restraints early in 2020 that we did not expect and took the chance of rewriting the core of 圎nviro.

xplane 11 vulkan

This was supposed to be just a performance update. Let me start off by saying that 1.14 took a hell of a lot of time! I have updated, both here at the forum and on the Facebook group along the way and our trusted followers have known what has happened all along the way. This is the "Vulkan update" to make 圎nviro compatible with the Vulkan version of X-Plane 11.ġ.14 goal #1.0 - Performance boost for the general user: doneġ.14 goal #1.1 - Performance boost for lower end system users: doneġ.14 goal #1.2 - Performance boost for 4k users: done XEnviro is now on version 1.16 This is a tiny update to make 圎nviro compatible with new X-Plave version 11.51.














Xplane 11 vulkan